Poll for weapons mods on SYNDICATE Server.

A place to talk about our main Rise of Flight server. This server includes our weekly "Sunday Vintage Mission".

Moderator: SYN Exec

Should Weapons Mods be allowed on the SYN server?

Yes: always
10
53%
Yes: only through weekly rotation, not Vintage Missions
7
37%
No: Never
2
11%
No: except Vintage Missions
0
No votes
 
Total votes : 19

Re: Poll for weapons mods on SYNDICATE Server.

Postby SYN_Kollwitz » Wed Jul 04, 2012 9:06 am

they seem to be balanced firepower vs performance drop, so let them be allowed.

It is kinda nice to see that the disadvantages are there :)
User avatar
SYN_Kollwitz
Syndicate Exec
 
Posts: 1139
Joined: Mon Dec 12, 2011 12:50 am
Location: Amsterdam, NL

Re: Poll for weapons mods on SYNDICATE Server.

Postby SYN_Vander » Wed Jul 04, 2012 11:21 am

There is however a practical limitation. When you allow weapon mods, you can't lock loud-outs. Because when you change the weapon mod it actually changes the load-out of that plane. The solution/workaround according to Han is to always lock weapons mods if you lock load-outs.
Normally, we lock load-outs on Sundays because the mission scenario may be affected. Why level bomb a bridge with a DH4 if one fast Se5a can also destroy a bridge with it's cooper bombs?

But I think this is a minor problem and we may be able to solve it by adjusting object durability.
Image
User avatar
SYN_Vander
Syndicate Exec
 
Posts: 2750
Joined: Wed Dec 07, 2011 4:59 pm

Previous

Return to SYNDICATE Server: Rise of Flight

Who is online

Users browsing this forum: No registered users and 1 guest

cron