SYN_Vander wrote:In the current mission there is already a supply line for artillery.
Ah right, those are the messages about the forward units that have been supplied?
SYN_Vander wrote:This could be extended to tanks as well, although in reality tanks would be brought up to the line before starting any attack. I think we should try to simulate tactical warfare, not a war of attrition. So attacking a supply line should slow things down only. Attacking factories should not affect the outcome of a well prepared attack?
I think you are right, this make more sense.
I actually meant it would be possible to get the factory up and running again, but only if the supply lines are covered and the supplies reach the factories. However that might only work in a multi-mission scenario and not indeed in a single mission with a prepared attack as you describe.
SYN_Vander wrote:Which bombing objective would/should have the most effect apart from the primary objectives (fortifications)? I'm thinking destroying an ammo dump or an airfield. When an airfield is destroyed it's not that hard to shut the airfield down or decrease number of planes, but we shouldn't prevent players from flying at all! So there should at least be one airfield, further back, that is always open.
When I'm flying this mission as an artillery observer, I get sweaty hands from having to stay over the target area. If the time needed to destroy the lines is increased, I'm sure the tension will rise. So if it would be possible to slow down an attack because of destroyed ammo dumps it would be a very nice addition.
Closing airfields might have a reverse effect on the people flying online.