Another cracking mission! (Air Superiority)

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Re: Another cracking mission! (Air Superiority)

Postby SYN_Vander » Wed Jan 08, 2014 6:55 pm

I know Koll, although kind of ridiculous since there are already corpses in RoF; the slumped over, dead pilots in the cockpits!
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Re: Another cracking mission! (Air Superiority)

Postby SYN_Vander » Wed Jan 08, 2014 11:06 pm

Update. Animations not final, this was a quick copy & edit of the stock soldier. What you see are actually three "vehicles" of six soldiers each.

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Re: Another cracking mission! (Air Superiority)

Postby SYN_Semispud » Thu Jan 09, 2014 12:40 am

Wow! :eek: Fantastic stuff Vander! :grin:

Is it possible to make one 3 men wide and 2 deep? My thought would be that it would cover a wider frontage with fewer vehicle objects to depict the boys heading over the top.
Spin, Burn, Crunch, Repeat!
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Re: Another cracking mission! (Air Superiority)

Postby SYN_Per » Thu Jan 09, 2014 6:35 am

:clap:
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Re: Another cracking mission! (Air Superiority)

Postby SYN_MrWolf » Thu Jan 09, 2014 10:01 am

aahh..cool! It looked like they all had a local axis when they turned..well done.
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Re: Another cracking mission! (Air Superiority)

Postby SYN_Bandy » Thu Jan 09, 2014 12:06 pm

Excellent execution! :cool:
Now we need hordes of these guys, HORDES I tell you!!! :grin:

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Have you got into an airplane to see what the view distance is?
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Re: Another cracking mission! (Air Superiority)

Postby SYN_Jedders » Thu Jan 09, 2014 1:12 pm

Someone get this guy an award ffs!
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Re: Another cracking mission! (Air Superiority)

Postby Pod » Thu Jan 09, 2014 5:50 pm

SYN_Jedders wrote:Someone get this guy an award ffs!

Definitely!

You make the RoF surface come alive with your magic, very nice!
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Re: Another cracking mission! (Air Superiority)

Postby SYN_Lt_Dan » Thu Jan 09, 2014 7:06 pm

Well done mate their great finally some life for that baron waste land :lol:
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Re: Another cracking mission! (Air Superiority)

Postby SYN_Vander » Thu Jan 09, 2014 10:14 pm

Update. Cleaned up the animations. Made some variations in animation sequence and stance so not all soldiers move the same way. I also added the 6-soldiers abreast formation.
No problems so far when moving across inclines; I guess the groups are still small enough.

Pretty soon I'll add them to the trenchlines mission and we'll organize a little event for it!

platoon01.jpg


platoon02.jpg


platoon03.jpg
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