Try Flashy's Artillery Spotting logic?

Vintage missions, tdm and mission editor discussion

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Try Flashy's Artillery Spotting logic?

Postby SYN_Bandy » Wed Aug 27, 2014 1:24 pm

I didn't know he accomplished this arty spotting logic, but it looks really really promising, much better than what we are currently using. It has some limitations in that only one of them can be used at once, but maybe that is not so bad. Ankor was supposed to look it over, but didn't. Has the potential of this logic ever been investigated?

http://riseofflight.com/Forum/viewtopic.php?f=347&t=31240

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Re: Try Flashy's Artillery Spotting logic?

Postby Waxworks » Wed Aug 27, 2014 8:44 pm

I made some test missions for MP spotting and they were even run on Syndicate for some time- the first were considered too complex and I moved to a 'training' type mission. The Knights missions include tricky spotter sorties against the Tirpitz battery.

I can return to the logic and produce a new mission- but would it be placed in the server rotation? The new Knights mission could use testing, and the 'Active Front' missions seem quite popular. Perhaps an 'Active Front' MP spotting mission?
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