Players wanted to test new Coop mission!

Vintage missions, tdm and mission editor discussion

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Re: Players wanted to test new Coop mission!

Postby SYN_Mugue » Tue Jan 19, 2016 3:38 am

I doubt these are the co op missions I'm talking about, but I didn't want to make a new thread....SO,

Had a good time flying some small co ops today with Vander Haash and Spud. Then later after dinner Spud and I flew some more. Great stuff.

Thanks Vander, it's a nice mix of missions and quite pleasant to fly a wider range of different planes, for a change.

One thing I noticed as kind of a kink in the works, was that when the flight lead gets killed, the mission just stops. Which sucks for whom ever else is flying, as they invariably are just about to place some lead up some AI's rectum...I know you modded some old "duel" missions for this, and I was wondering if there was anything that could reasonably be done to change that. Or is it just something that is "what you get" with this type of mission?
"Billy Pilgrim has come unstuck in time."
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Re: Players wanted to test new Coop mission!

Postby SYN_Vander » Tue Jan 19, 2016 6:42 am

Ah yes, thanks, didn't realize that. It can be easily fixed by removing a link. I'll fix it asap.
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Re: Players wanted to test new Coop mission!

Postby SYN_Bandy » Tue Jan 19, 2016 12:14 pm

Wow, thread necro... :lol:

Sorry fellows, missed you all Monday as I was trying to complete what was supposed to be a small house reno over the long weekend.
Lest we forget...
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Re: Players wanted to test new Coop mission!

Postby SYN_Mugue » Tue Jan 19, 2016 12:42 pm

Thanks again Vander. :grin:
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Re: Players wanted to test new Coop mission!

Postby SYN_Vander » Tue Jan 19, 2016 3:35 pm

Missions have been fixed!
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