Total War!

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Total War!

Postby SYN_Jedders » Thu Feb 21, 2013 9:58 am

Just started a thread here for feedback etc..

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Re: Total War!

Postby SYN_Bandy » Thu Feb 21, 2013 12:27 pm

Fugging awesome!

Though I think somebody said that already... :???:
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Re: Total War!

Postby SYN_Flashman » Sat Feb 23, 2013 1:24 pm

Bah! Wish I could make it but I gotta go be a fascist agent of state terror this evening.
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Re: Total War!

Postby SYN_Vander » Sat Feb 23, 2013 3:47 pm

SYN_Flashman wrote:Bah! Wish I could make it but I gotta go be a fascist agent of state terror this evening.


Have fun clubbing some innocent citizens! :lol:
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Re: Total War!

Postby SYN_Jedders » Sun Feb 24, 2013 12:11 pm

OK so there was some useful information came out of Saturdays efforts. We found that again the limit to connections seems to be 75-80. This is not a performance issue of the server but rather some bottleneck in connection terms. It was stats because we removed them so its just a ceiling that we have to deal with.

On a positive note we learned that there is a definite demand for something on a Saturday like this...something simple that requires little management. =CAM- Voss has suggested we run two simultaneous servers (one ours, one theirs) to at least get 150 ppl in the air at one time and I think this has merits. If someone wants to gather the scores from both servers after the event and colate them into a winning/losing senario then all the better.

Lets put some effort into next week again?...
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Re: Total War!

Postby -CAM-Voss » Sun Feb 24, 2013 12:26 pm

Thank Jedders and all the SYN for his words, :wink:
we can make available to our server to your specifications, for this beautiful event. If you want you can do it next Saturday, I am confident that by combining our efforts we can bring out the best for ROF. If you will be fine, you tell us how to deliver to you the log file, the CAM Server to update your stats once you finish the mission the next day.

Cheers!!

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Re: Total War!

Postby -CAM-Voss » Sun Feb 24, 2013 12:44 pm

I would also add another idea, in case it is not necessary that every clients setting the network of its ROF efficiently. An example would be "incoming = 4mb / s and in Outgoing = 512 kb / s or Outgoing = 1mb / s" .

Cheers!!

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Re: Total War!

Postby SYN_Kollwitz » Sun Feb 24, 2013 2:03 pm

SYN_Jedders wrote:On a positive note we learned that there is a definite demand for something on a Saturday like this...something simple that requires little management. =CAM- Voss has suggested we run two simultaneous servers (one ours, one theirs) to at least get 150 ppl in the air at one time and I think this has merits. If someone wants to gather the scores from both servers after the event and colate them into a winning/losing senario then all the better.

Lets put some effort into next week again?...


Even better, make two (or more) neighboring sectors of the front (on different servers) both with a big mission. End of the evening we know who won each map, and next week we can have changes made:

1) relocating squads/aeroplanes because of stiff opposition
2) advancing lines because of reached goals
3) etc

These changes can be made by an overall campaign leader, or by a campaign leader for each side. example: North sector has sustained heavy losses, a crack squadron is moved to the northern sector to help and one of the other squadrons is moved south to the "quiet sector". If there are goals on a certain sector that you really want to achieve, you might even move all your best squads there.

This will be more difficult if you work with an open server, but if people can sign up and are willing to follow directions it might actually work.

Let me know what you think,
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Re: Total War!

Postby SYN_Bandy » Sun Feb 24, 2013 11:55 pm

All good ideas, but remember, this was going to work because it was going to be simple...

Joint servers, so to speak, running missions on adjoining terrain/sectors with shifting lines from week to week is a really splendid idea.
However, having people sign up and then shuffling them around is going to be a REAL PAIN.

My only suggestion is that we might be able to move whole squadrons around between the servers from week to week, because there is a structure of sorts already in place, but not individual players.

Waxworks has some interesting comments in the RoF thread, though he is only thinking about a day's worth of play, not long term, week to week, which will bring more players out I'm pretty sure. Again, I vote for keeping it relatively simply, but certainly more than one big target.
It was fun once the warping stopped. What makes a qualitative difference to the experience of multiplayer is when formations take off together, and when one formation encounters another. Was the issue the sheer number of connections, or the increased number in small areas- like the aerodromes?

If this map is to be run again, I would place the flak further away from the aerodromes, the guns don't need to be right on top of them? Also, the number of aerodromes needed destroyed is impossibly high, and they are closed only very briefly.

How about a scheme where the second time an aerodrome is hit it is disabled completely and its planes reallocated to one of the other bases? If a second aerodrome is disabled that could be victory... which would then require a minimum of four aerodrome destructions. That might not seem much, but you do need to perform recces to get any bombers.

The weather is excellent, is there a guide to the extra cloud types available somewhere? I hope this can make it to standard, as well as Vanders new objects.

However I feel that the best approach will not necessarily involve the most numbers. Even if you only have twenty players, if they are in two flights of five each and their objectives are in the same area, you have a great scenario. Even with the increased numbers, it seemed at times as if one vast formation was bombing an aerodrome on each side of the lines...?

I wish there were improved methods of organisation available to multiplayer mission designers. If you have a mission where one side is assigned targets and the other defence, then it should be acceptable to have imbalanced numbers, as one side needs to fly two-seaters. As it is, the numbers are at best even and players tend to flow to the defending side- other than the dedicated two-seater players.

What I'd like would be some sort of coop/dogfight hybrid, where only flights would spawn at aerodromes and not single machines- unless perhaps an unescorted recce. Then the designer might have more control without forcing players to join at the same time or miss out altogether.
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Re: Total War!

Postby SYN_Jedders » Mon Feb 25, 2013 10:29 am

I agree...and to add..

Yes two two sectors, that is a GREAT idea. We could certaintly have some sort of allied forum to look at some strategy in terms of which Squads go where to start with...but registrations etc could lead to too much work.

So stick 2 simple maps up once a month at the same start time and off we go....make it the same Saturday each month (1st one?) and its all go...someone can colate the stats and work out who is winnning.

Keep it simple!!
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