New Vintage mission

Vintage missions, tdm and mission editor discussion

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Re: New Vintage mission

Postby SYN_Haashashin » Mon Sep 30, 2013 6:16 pm

I will work on AAguns and Mgs placement for next version.

About the ballons: Its J5_Matthias work, they are great as they have different zones for those flares and for Mg´s showing up depending from where the enemy is approaching, if I recall right. But the thing I didnt "like" (its not a big deal) is that the ballons kept shooting flares even when they were down on the ground. I will take a deeper look at the groups and try to make them stop flaring when they are on the ground.
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Re: New Vintage mission

Postby Waxworks » Mon Sep 30, 2013 7:04 pm

Though I hadn't made it clear, the switch from bombers to recce is bugged on the Entente side, we were unable to complete last night's mission because there were no active targets left and yet the recces wouldn't spawn. A photo-equipped bomber was tried with no result- so that works!

This is from the Canadian official history, which has a chapter on the Ludendorff offensives: p499 "'On the third day of the battle,' General von Hoeppner has recorded, 'the German ground attack squadrons found excellent targets in the retreating British columns of route. Thus their attack in the afternoon on the straight as line Roman Road (from Roupy to Ham) caused traffic congestion lasting for hours...' Any use?
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Re: New Vintage mission

Postby SYN_Haashashin » Mon Sep 30, 2013 8:12 pm

I will take a look at the allied recces.

Kaiserchlacht was indeed meanly low level, bad weather flying, noted that I pick up a day with "nice" weather as I dont think people will like to be flying a Se5a with cloud level at 1500m and raining against Dr1´s. And yes, lots of trucks columns got attacked as well as other ground objetives.

In this mission that part of the battle is represented by secondary objetives, such as trains, trucks and tanks. The "bad" side of been secondary is that there are oportunity objetives, no markers on them, so you need to fly around actually looking for them. Actually I think some will have fun having to search for trucks and stuff.
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Re: New Vintage mission

Postby SYN_Bandy » Mon Sep 30, 2013 10:24 pm

SYN_Haashashin wrote:Kaiserchlacht was indeed meanly low level, bad weather flying, noted that I pick up a day with "nice" weather as I dont think people will like to be flying a Se5a with cloud level at 1500m and raining against Dr1´s.
I wouldn't mind, seriously, as long as the Dr1's are at 100% fuel and the SE5's much less.

SYN_Haashashin wrote:In this mission that part of the battle is represented by secondary objetives, such as trains, trucks and tanks. The "bad" side of been secondary is that there are oportunity objetives, no markers on them, so you need to fly around actually looking for them. Actually I think some will have fun having to search for trucks and stuff.

Low level targets are best attacked when the cloud ceiling is low anyways, so 1000 to 1500 m is fine, overcast and rain please!. That would be a real change from fluffy clouds and blue sky.

Give it a try Haash! It will really shake things up on Sunday!!!
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Re: New Vintage mission

Postby SYN_Haashashin » Sun Oct 06, 2013 9:14 am

OK new version will be up today.

@Bandy, Im not use to the weather we are flying today, Im just too use to warm and good weather, as a canary the water only for swimming not for flying :lol: .
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Re: New Vintage mission

Postby SYN_Vander » Sun Oct 06, 2013 10:20 pm

I had a lot of fun flying the mission guys! I think we did pretty well against the Pfalzes...local air superiority does come in handy! I think we'll need it in BoS as well! :)
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Re : New Vintage mission

Postby SYN_Ricky » Sun Oct 06, 2013 10:28 pm

Very good mission and had a pretty hectic fight with those Pfalzes. Great indeed to have so much friendlies around, usually low and slow in a Spad means running away with a German spraying you like hell from a distance, but not tonight :)
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Re: New Vintage mission

Postby SYN_Bandy » Sun Oct 06, 2013 10:31 pm

Yes, I agree, the low ceiling made for a very different game, and I'm sure most people enjoyed the change, and challenge!!!
Thanks Haash, great mission.

FYI: In the beginning, while flying Central (2 vs 2), I was looking for those ground targets, spotted 3 entente trucks and was giving them lead enemas, when they just disappeared. They were not near the end of their route, so not sure what happened.
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Re: New Vintage mission

Postby SYN_Speck » Mon Oct 07, 2013 2:11 am

Yes, I agree, the low ceiling made for a very different game, and I'm sure most people enjoyed the change, and challenge!!!
Thanks Haash, great mission.


+1

That was great fun. I did not get a single kill, but the sorties and fights were really interesting. It's challenging to fly an SE with the low ceiling, but having lots of squad mates around made it workable. And it seems that even without performing close escort for the most part, we were able to keep the huns occupied enough to let the recons & bombers do their tasks. I felt like we had some good teamwork. It would be very tough for the entente with fewer pilots on.

PS- the team killer on our last sortie was "c0ok1e_monster." Today is the only day he had any record in our stats. Strange that he would have made the effort to rendezvous with us, form up, and fly in formation half way to the target, and only then start shooting the bombers. A mole, perhaps???
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Re: New Vintage mission

Postby SYN_Matthias » Tue Dec 03, 2013 8:27 pm

SYN_Haashashin wrote:I will work on AAguns and Mgs placement for next version.

About the ballons: Its J5_Matthias work, they are great as they have different zones for those flares and for Mg´s showing up depending from where the enemy is approaching, if I recall right. But the thing I didnt "like" (its not a big deal) is that the ballons kept shooting flares even when they were down on the ground. I will take a deeper look at the groups and try to make them stop flaring when they are on the ground.


Heh I just finally found this and Bandy's feedback. The triggers on those balloons were supposed to turn off when the balloon fired a flare or went down so that it could not fire another one until the balloon either returned to altitude or had not fired a flare in 30 seconds. Not sure why it would still flare after going down, thought I had fixed that, obviously not.

Anyway, Unintended side effect - the reason the balloon shot off four colors at once is because the minute the trigger to check for planes went active it detected enemy planes in all four sectors at once thus it immediately shot 4 flares for all 4 triggers before the trigger to fire flares could be deactivated by the script... oops! Thanks for testing it at least, I will be able to fix that bug via a much more complicated script which turns the sectors for checking on and off one at a time in a rotational cycle which actually will work a lot like an observer actually scanning the sky with binoculars ...lol go figure it will actually be even more realistic than I first intended.

So essentially it will simulate as one observer in the basket looking around the balloon at long range in a rotational system. The other will maintain an eye for close range "emergency" threats at all times which brings the balloon down and only those close range threats and ends the long range scanning by the second observer - (prepares to parachute overboard)
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