ARMA2 Patch

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ARMA2 Patch

Postby SYN_Jedders » Fri Dec 23, 2011 1:57 pm

Realistic military sim ARMA 2 has been updated to version 1.60 by developers Bohemia. The patch covers Operation Arrowhead, the British Armed Forces and Private Military Contractors DLC, the original Arma 2 and Arma 2: Free. Among the whopping 158 changes are a new anti-aliasing mode, new scripting commands, smoother multiplayer, netcode fixes and improved AI. More important fixes include, “AI no longer considering a car horn as a threat,” and “Dead body temperature was not saved.”

The Bohemians have also created a Christmas message for all their fans, which is so incredibly festive we’re about to explode in a shower of tinsel and fake snow.

Changelog highlights after the break.

New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
Multiplayer is much smoother, no more warping, includes number of fixes, optimizations and improvements
Netcode, VON and dedicated server fixes plus configuration additions in place
Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
Aircraft & Helicopters simulation received slight improvements
ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most from really annoying bugs
official expansions & product combinations unified in way to allow easier operation of all distributions (separated installs/Steam/Desura) for build-in expansions manager
Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
ARMA 2: BAF and ARMA 2: PMC got their share of fixes too
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Re: ARMA2 Patch

Postby SYN_MrWolf » Fri Dec 23, 2011 2:03 pm

Sounds good. I've got to give it another go.
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Re: ARMA2 Patch

Postby SYN_Jedders » Fri Dec 23, 2011 2:05 pm

Im thinking more in terms of Iron Front. It was the multiplayer code that was the reason I was cautious about it. hopefully a fix here will impact on how that title eventually works :)
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