Post Scriptum

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Re: Post Scriptum

Postby SYN_Vander » Sat Apr 21, 2018 8:46 am

Yep
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Re: Post Scriptum

Postby SYN_MrWolf » Sat Apr 21, 2018 6:33 pm

ALWAYS BE YOURSELF! UNLESS YOU CAN BE BATMAN. THEN ALWAYS BE BATMAN.
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Re: Post Scriptum

Postby SYN_Jedders » Mon Apr 23, 2018 4:16 pm

Im in too :P
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Re: Post Scriptum

Postby SYN_Bandy » Mon Apr 23, 2018 4:50 pm

SYN_MrWolf wrote:Well same game engine as squad..so I don't think track-ir is usable.

As mentioned on the 1 hour in-game interview with devs Vander posted, no TIR... If you're on the fence, watching the 1 hour video will likely convince you one way or the other.

Despite my aversion to early release, I'm in too...
Lest we forget...
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Re: Post Scriptum

Postby SYN_Mugue » Mon Apr 23, 2018 5:26 pm

Wasn't really on the fence...(though sometimes I wonder just how many times I'm going to buy the "same" WWII FPS :roll: )...
Only wishing that my virtual neck wasn't glued to the gun. :wink:
Which is not much of a problem when playing, but when I was watching the video's, it kinda broke the pretty immersive and realistic visuals for me.
$30 ain't much if we play it...so I bought it.
"Billy Pilgrim has come unstuck in time."
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Re: Post Scriptum

Postby SYN_Blackrat » Mon Apr 23, 2018 5:47 pm

I am a sucker.....
"They say that just before you die, your whole life flashes in front of you. Make sure it is worth watching."
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Re: Post Scriptum

Postby SYN_Bandy » Mon Apr 23, 2018 7:11 pm

Yeah, I kept saying to my son,"too bad they don't have the lower gun function, like Arma..."

Stupid everyone running around with their guns up, like Vorli does... :lol:
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Re: Post Scriptum

Postby SYN_MrWolf » Sun May 06, 2018 7:34 pm

What an awesome explosion effect.

https://youtu.be/2GXtWBWPk9M?t=761


[youtube]2GXtWBWPk9M?t=761[/youtube]
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Re: Post Scriptum

Postby SYN_Blackrat » Mon May 07, 2018 9:12 am

Really looking forward to this.
"They say that just before you die, your whole life flashes in front of you. Make sure it is worth watching."
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Re: Post Scriptum

Postby SYN_Vander » Mon May 07, 2018 9:34 am

From Discord announcements:

@everyone

**Road to the public playtest.**

We are now in the month of May and as you may know if you have already pre ordered the game, this month you will finally be able to playtest the game during what we will call "Weekend Playtests".
Those "Weekend Playtests" dates are not yet defined, however, we can already tell you that it will happen this month as planned originally!

Here are a few things that we still have to finish before you can experience the game in the best conditions:

-Finalize our User Interface (UI)
-Upgrade the entire Post Scriptum project to "Offworld Core A11" and test it internally.
-Integrate "Vehicle Damage Model part 1" (Internal components & shell types)
-Optimize and complete our parachuting prototype from last year (optional for W.PT)

When we are satisfied with our content, we will announce the weekend playtest dates on all our official social media channels.

Steam: https://store.steampowered.com/app/7362 ... _Scriptum/
Facebook: https://www.facebook.com/PostScriptumGame/
Twitter: https://twitter.com/PostScriptumGam

If you haven't already, check <#439938774479273985> where we have gathered all the videos from our recent live event with a lot of content creators.
Countless hours of footage to give you a rough idea of where we currently are.

Want to play the game as soon as it is available? Pre order are now available on Steam.
https://store.steampowered.com/app/7362 ... _Scriptum/
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