Mods on/off

A place to discuss our Battle of Stalingrad server.

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Mods on/off

Postby SYN_Jedders » Sat Nov 22, 2014 8:56 am

Hi guys. As in rof we are going to have the ability to run our server with mods on or off. I have no idea if the servers will be listed together or separately. I'm trying to gauge the support for a mods on server from the get go.

I imagine there will be much more creativity with mods on and if, as community we go this route together at the start, it would mean we could add objects etc without the whole update process being required.

Thoughts?....
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Re: Mods on/off

Postby SYN_Per » Sat Nov 22, 2014 9:33 am

We'll, I guess it would mean that we can use custom skins and that's cool with me.
If it also means we can add custom objects it's really great.
We really should try and make something of those disillusioned guys walking the field...
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Re: Mods on/off

Postby SYN_Bandy » Sat Nov 22, 2014 11:14 am

I like it.

Added bonus will be that active community member/pilots that read the forums will know about it. Likely will cut out more of the kiddies.

Would be great if a mod could unlock the locks... :grin:
Lest we forget...
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Re: Mods on/off

Postby SYN_Skydance » Sat Nov 22, 2014 7:44 pm

The limited number of skins bothers me a bit. It would be great to be able to recognise squad members, and enemy for that matter, by their personal/custom skins.

I would be glad to see us running a "mods on" server as long as it isn't a gateway for cheaters!
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Re: Mods on/off

Postby SYN_Saintblu » Sun Nov 23, 2014 12:02 pm

I agree with skydance.
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