Spitfire coop mission

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Re: Spitfire coop mission

Postby SYN_Haashashin » Tue Aug 15, 2017 7:13 pm

Some changes done. AAA wont despawn now, for 1 hour and then if no enemy near will respawn. Also changed something in the figthers groups. Will have the same redone mission than previous Sunday and most probably a new one.
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Re: Spitfire coop mission

Postby SYN_Mike77 » Wed Aug 16, 2017 5:25 pm

Excellent news!
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Re: Spitfire coop mission

Postby SYN_Haashashin » Sun Aug 20, 2017 11:09 am

New missions ready,

2 of them in the files, 01 is the same as last Sunday but re done so we can do multiple attacks to the objectives. 02 its later the same day, attacking some brigdes to stop the german advance.

See ya around 19:30 my time, 20:30 for CET
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Re: Spitfire coop mission

Postby SYN_Vander » Sun Aug 20, 2017 5:04 pm

Thanks! Will put them on the server for tonight.
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Re: Spitfire coop mission

Postby SYN_Vander » Sun Aug 20, 2017 5:07 pm

Mission 01 is now up for anyone who wants to fly it again. Will rotate to 02 around 20.30 CET.
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Re: Spitfire coop mission

Postby SYN_Haashashin » Mon Aug 21, 2017 7:19 pm

As said yesterday, sorry about how the mission ended. My experiments worked fifty-fifty :lol: Hopefully next one is better. I had fun looking at you guys trying to avoid the AAA ;)

Haash
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Re: Spitfire coop mission

Postby SYN_Speck » Sat Aug 26, 2017 2:29 pm

Any plans for this tomorrow? I might be able to join..
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Re: Spitfire coop mission

Postby SYN_Haashashin » Sat Aug 26, 2017 5:07 pm

Hi Speck,

I have something in mind, will set it up tomorrow and send it. If Vander didnt do a mission that is :lol:
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Re: Spitfire coop mission

Postby SYN_Vander » Sun Aug 27, 2017 11:09 am

Nope I didn't. Have been away most of this weekend and will be this afternoon. I hope to be back before 8.30 pm CET.
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Re: Spitfire coop mission

Postby SYN_Haashashin » Sun Aug 27, 2017 5:25 pm

Mission is ready.

If Vander doesnt make it on time we can do it later or next week.

@Vander: When loading the mission to the dserver, 3 windows of object undefined will pop up (something to do with the factory buildings objects .text file.) Close them by clickin Ok and mission will load with no problems.

Haash
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