Arma campaign: Normandy

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Arma campaign: Normandy

Postby SYN_Bandy » Mon Mar 20, 2017 10:58 am

AAR: Top Ten moments
Good times on Sunday! Many thanks to Vander for setting up the Arma campaign in WWII.
Have to say there were several squad highlights during the mission, so please help round out the Top Ten list below.

Tiger tank attack: spotted the Tiger moving up through the woods and sent 3 rockets. One killed a tree in the way, and two went over the top of its turret even though was aiming at tracks at middle distance. Spud was the hero (the real thing, not the sandwich), creeping up and laying a devastating charge.

Repair truck and jeep caught in the same ditch: Sorry, I lied, there is no screenshot... :grin:

Parachuting into St. Lorraine: Watching squad leader Jed float down not 10m away from my landing, yet others scattered some distance away and scrambling to link up. A small window into what it must have felt like that morning on D-Day.

Having AR2N join us for squad action! and wearing that silly pilot helmet and goggles, very Oddball. Should have got a screenie of him beside the Tiger...

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Re: Arma campaign: Normandy

Postby SYN_MrWolf » Mon Mar 20, 2017 12:28 pm

gotta join soon. Good job..getting the WWII stuff to run in that mod :)
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Re: Arma campaign: Normandy

Postby SYN_Bandy » Mon Mar 20, 2017 4:35 pm

You (or somebody who looks like you) were playing WarHammer I think. Should we have messaged that this was on?
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Re: Arma campaign: Normandy

Postby SYN_MrWolf » Mon Mar 20, 2017 5:13 pm

Could be my Sons as well..tho a poke always helps :)
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Re: Arma campaign: Normandy

Postby SYN_Vander » Mon Mar 20, 2017 10:14 pm

Tonight we (me and Mugue) captured a supply depot , just behind the beach heads. Apparently if you capture those, your fuel quotum gets increased.
We had to entrench ourselves in a farm building and killed wave after wave of German soldiers coming through the hedge rows and also destroyed two Panzer IV tanks and an armed Kubelwagen. But in the end we prevailed and sure enough we have more fuel now. Next mission we can build some Shermans!
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Re: Arma campaign: Normandy

Postby SYN_MrWolf » Tue Mar 21, 2017 1:13 pm

Weird.. I didn't see you guys on teamspeak...am I wrong?
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Re: Arma campaign: Normandy

Postby SYN_Vander » Tue Mar 21, 2017 5:54 pm

Yes, we were on TS from 10pm-11pm or so ?

Anyway, today there is a new chance to join the allied forces and conquer Normandy!
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Re: Arma campaign: Normandy

Postby SYN_Skydance » Tue Mar 21, 2017 9:32 pm

I'd love to join you band of merry men next time you do a ww2 ARMA. Do I need to download any extra mods?
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Re: Arma campaign: Normandy

Postby SYN_Mugue » Wed Mar 22, 2017 12:48 am

Yes, you need the "CUP Terrains-core" and "IFA3_AIO_LITE" mods from the workshop. :smile:
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Re: Arma campaign: Normandy

Postby SYN_Mugue » Fri Mar 24, 2017 6:31 pm

@Vander,
Somethings gone a bit screwy again with the WWII campaign. Today I captured Collieville (single handedly I might add :cool: ), but as soon as I killed the last Jerry, it declared the campaign over. Of coarse there was still plenty of stuff to capture remaining...As I recall, wasn't Collieville the town we captured last time when it ended things on us? Maybe there is something about that particular objective that makes it, THE OBJECTIVE...

Anyway maybe you could put that vanilla campaign back up in the mean time, please, and thanks. :smile:
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