Missions on server

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Missions on server

Postby SYN_Blackrat » Fri Mar 20, 2015 8:44 am

I will try and stick some Coop missions on the server as I find them and place the descriptions and credits here.

Please try not to clutter the thread up, but obviously if there is a major issue let me know.

Operations mission pack
Patrol Operations 3
Altis Dominations XTRA
Excalibur
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Re: Missions on server

Postby SYN_Blackrat » Fri Mar 20, 2015 8:48 am

Full Credit here at Armaholics

6pb2mt_3.jpg


Operations mission pack
by
Captain James



Description:
I have these old missions I created that i used to host in my public dedicated server,and i just decided to share it with Arma 3 community so others can see my creativity.

All of my missions are mostly for MP Coop based. They don't require to download any mods to play, it's all pure scripting made.


Mission content:

Operation Golden Sun: Eliminate CSAT officer Bogdan and evil head scientist Dr. Stephen. Find the captured CNN journalist and bring him back safely to HQ. You will be also gathering Intels and data along the way.

Briefing: "We have just received a message from HQ. CNN journalist has been kidnapped by CSAT forces led by Officer Bogdan. It is believed that Officer Bogdan and an evil scientist named Dr. Stephen are working together to prepare for a chemical warfare and an invasion for Stratis. There is a high possibility that Dr. Stephen is planning to use the CNN journalist as his test subject for his evil experiments! Our mission is to eliminate Dr. Stephen and Officer Bogdan, then find the captured CNN journalist and bring the journalist safely back to the HQ. We will be also gathering Intels, data, and destroying enemy targets along the way. We will start executing our mission on May 20, 2015, Wednesday approximately at 9:00 am. Good luck!".

Operation Phantom: Destroy and eliminate assigned enemy targets, and retrieve the stolen nuclear device that was stolen from NATO.

Briefing: "We have just received a message from HQ. CSAT forces have successfully stolen a nuclear device that belongs to NATO. Our mission is to retrieve the stolen nuclear device and then bring it back safely to our outpost. HQ will be also assigning enemy targets along the way, your job is to destroy and eliminate those targets. We will start executing our mission at 1:30am, Good Luck Soldier!".

Operation Blue Fire: Destroy all AAF's power generators, and eliminate any AAF forces on sight.

Briefing: "We have just received a message from HQ. It is known that AAF forces have set a large number of small settlements all over Altis. The United Nations is asking for our help to assault AAF settlements and destroy all of their power generators. It is believed that they are planning to use the power generators for their future military operations against NATO. The U.N. has also given us permission to use their outpost near Selekano town. Our mission to destroy all AAF's power generators and eliminate any AAF forces on sight. We will start executing our mission on Sunday, approximately at 9:00 pm. Good luck!".

Operation Rouge Fury: Eliminate the Iranian Dictator.

Briefing: "We have just received a message from HQ. Charlie Company has failed to complete their mission.They suffered from a high amount of calsualties and were forced to retreat. Now it's up to us to finish their mission. Our mission is to eliminate the Iranian Dictator and take Kavala town. Charlie Company has confirmed that the Iranian dictator's last known location was seen somewhere near in the town of Kavala and he was inside of a heavily armored tank known as T-100 Varsuk, he's using the T-100 Varsuk as a cover. We will invade Kavala, then we will locate and eliminate the Iranian dicator to finish the war. We will start executing our mission at 12:00 pm. Good Luck soldier!".

Operation Eagle Eye: Eliminate all CSAT forces.

Briefing: "We have just received a message from ATC (Air Traffic Controller). They have detected a large number of CSAT forces heading into Altis. All available pilots must get in their jet immediately! Your mission is to eliminate all CSAT forces!".


Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.



Credits & thanks:
Special Thanks to Jshock, Iceman77 and to Arma 3 community for helping me with my mission scriptings.
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Re: Missions on server

Postby SYN_Blackrat » Fri Mar 20, 2015 9:46 am

Full Credit at Armaholics

po3_forum_banner01_3.jpg


Patrol Operations 3
by
roy86



Description:
Patrol Operations is a dynamic, random mission series that is great for both mass public play and clan tactical gaming.
Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.


Features:
AI Movement

- Ambushing positions
- Defending positions including occupation of static defenses and nearby buildings
- Randomly Patrolling Areas increasing likelihood off flanking attacks

HUD

- In-game Visual Settings adjustment for View Distances and Terrain Detail
- Active 3D Hud showing Squad Details
- Assigned Colours also linked into ShackTac's HUD (ST_HUD Not Required)
- 3D Hud use linked to the requirement of AR equipment such as Tactical Goggles and Pilot Helmets
- Progress Bars displays status from task completion to Unit Healing

MAP GUI

- Unit Tracking and Squad member icons track your squad movements

Ambient Weather Cycle (thanks to MeatBall)
Base protection from players firing at base
Map based Redeployment on killed or from base flag


- HALO Redeploy options for Server Admin
- Rallypoints allowing Redeployment to the field

Alternate Injury system improving damage handling and injured/critical states


- Dragging injured to cover
- Providing tactical assistance to get the injured up and moving again

Load-out management through Customised Ammoboxes based on assigned role (Overridden if VAS is chosen instead)

- Optional use of Virutal Ammobox System by Tonic

Logistics system allowing

- Lift choppers capable of lifting lighter vehicles and supply boxes
- Air Drop from lift choppers, ascend > 100m height to air-drop your load instead of landing in a HOT LZ
- Drop Illumination Flares from Lift-choppers if >100m height
- Create Supply boxes for infantry at supply points and airlift them to the front-line or load them on the back of trucks
- Vehicle Towing by Large Trucks and CRVs
- Loading allows tanks and shipping containers to be loaded onto trucks for faster deployment
- Vehicle Resupply will repair, rearm and refuel your vehicle from supply points and supply vehicles
- Multi-rotor UAV operators can replace batteries (refuel) in the field when landed

Squad Management System (Admins Override all functions)

- Team leaders can name their squad
- Team leaders can assign roles to squad members such as AT,MG,Sniper which will affect their ammo-box load-outs
- Team leaders can assign other members to their squads and elect squad leaders
- Admins can replace a team leader by assigning other members as team leaders.

Advanced Taskmaster System (Shuko)
Deaths Limitation with Spectator (Server Mission Parameters)
ACRE Natively supported (adds radios to boxes and creates retrans towers around island automatically when mod detected)
Headless Client AutoDetection
7 Language Localization Supported


Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.



Tasks:
Patrol Tasks
Defend Tasks
Destroy Tasks
Delivery / Escort Tasks
Sea Based Tasks
Rescue Tasks
Capture Tasks


Official versions:
Altis: Nato Vs CSAT
Altis: CSAT Vs NATO
Altis: AAF Vs NATO
More may be added after initial release as PO3 is designed to be really easy to port and include additional mods.


Legal disclaimer:
You are free to:

Share — to copy, distribute and transmit the work
Modify — to adapt the work


Under the following conditions:

Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
Non-commercial — You may not use this work for commercial purposes.
Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same license to this one.


With the understanding that:

Waiver — Any of the above conditions can be waived if you get permission from the copyright holder.
Public Domain — Where the work or any of its elements is in the public domain under applicable law, that status is in no way affected by the license.
Other Rights — In no way are any of the following rights affected by the license:
Your fair dealing or fair use rights, or other applicable copyright exceptions and limitations;
The author's moral rights;
Rights other persons may have either in the work itself or in how the work is used, such as publicity or privacy rights.
Notice — For any reuse or distribution, you must make clear to others the license terms of this work.



Supported Languages:
- German submitted by Senshi
- English submitted by Roy86
- French submitted by GranolaBar
- Polish submitted by Rydgier
- Portuguese submitted by Caico1983
- Spanish submitted by BIG (Armaholic)
- (WIP) Czech


Changelog:
v3.1 (20140307)
[ADDED]: Research vessel distress mission a bit underwhelming
[ADDED]: Team players cannot carry support ammo for qualified role specialists (E.g AT rounds and MG Mags)
[ADDED]: Designated Headless Client slot
[ADDED]: Support units should be repair specialists
[ADDED]: AI Re-enforce objectives via Helo Insertion
[ADDED]: new all role class for small team
[ADDED]: Task Force Arrowhead Radio Support
[ADDED]: IGIload Logistics
[ADDED]: Replaced Existing Injury system with tweaked version of Arma 3 wounding system by [TcB]-Psycho-
[FIXED]: "Cancel First Aid" causes instant revive
[FIXED]: Vehicles are despawned too aggressively
[FIXED]: Defend Military Base mission not spawning enemies
[FIXED]: Downed players are invincible
[FIXED]: No supplies to pick up for "Town needs urgent supplies" task
[FIXED]: Capture officer mission does not complete once prisoner is returned
[FIXED]: "Ambient ground patrols" very scarce or non-existent?
[FIXED]: Dynamic Weather is not synchronized between clients
[FIXED]: AAF Return Point does not align to the Faction Side
[FIXED]: Rallypoint Removal at base not working
[FIXED]: Defend Missions have miss-aligned success criteria resulting in very high chance of fail despite actually succeeding.
[FIXED]: Squad leader resets after a new squadmember joins
[FIXED]: Team-leaders cannot assign roles or move members unless logged in as Admin
[FIXED]: Initiating "Assist" function when on static objects (rocks, buildings) causes you to fall-teleport through them
[FIXED]: Base grieving with explosives works perfectly
[FIXED]: Dragging players from the "crouched" stance not possible
[FIXED]: "Stop shooting at base" message is displayed to all players
[FIXED]: Medics unable to treat downed players
[FIXED]: Recover UAV mission: AI vehicles and the UAV
[FIXED]: VAS Saved loadouts available across every side
[FIXED]: Respawning in via halo results in reverting back to default gear
[FIXED]: helicopter explosions at base
[FIXED]: Spawned containers at the return point
[FIXED]: LaserBatteries Missing from VAS Crate
[FIXED]: Losing Group Leadership to JIP
[FIXED]: Cutscene start is delayed too long
[FIXED]: Headless Client ability to take control of AI is not consistent
[FIXED]: 3D Hud Altitude using visibleposition returns 0 altitude
[FIXED]: "Deploy Comm Tower" enemy waves spawn too close
[ADDED]: Capture Vehicle mission has closer optional return point
[REMOVED]: Repair Airfield and Sea Based Mission after game-play review


Credits & thanks:
Online Combat Battalion Australia (http://www.ocb.net.au), their support and testing has been vital to the success.
- [OCB]Dash for Code, Inspiration and Effort in helping development
- Bohemia Interactive Studios for the Arma Series, code and functions
- BON_Inf for Code and Inspiration from his missions and scripts
- Shuko for Code and Inspiration from his awesome Task System and Position Scripts
- KillZoneKid for Code and Inspiration from his tutorials
- Kegety for his spectator scripting
- XENO for Code and Inspiration from Domination and setting such a high standard
- R3F for Inspiration from their Arma 2 Logistics Scripts
- Tonic for the Virtual Ammobox System
- Tajin for the Helmet Camera Scripting
- aeroson for his detailed loadout scripts
- cobra4v320 for his HALO scripting
- Kronzky for his string function library
- SaMatra for help with UI Resources
- Dslyecxi for his Paper doll giving insight on how to detect item types.
- Any and All ArmA community members for support, inspiration and solutions that have helped build this
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Re: Missions on server

Postby SYN_Blackrat » Fri Mar 20, 2015 9:59 am

Full Credit at Armaholics

dominationxtra300_3.jpg


Altis Domination XTRA
by
Champy_UK & Tankbuster


Description:
Way back in the summer of 2013, BIS broke GITS Evolution and Eggbeast was heavily involved in other projects, so as a new clan member, I offered to make a lightly edited version of my favourite mission, Domination for the guys.

As often happens, it turned into a massive project with a second full time coder and a small, dedicated and VERY patient team of testers and players within the clan, plus a few other select groups.

And so we arrive at release day of V1.00 of GITS Domination. It's recognisably Domination, the most popular MP mission in the history of the series doesn't need a great deal of work, but we couldn't resist putting our own little stamp on it.

We wanted to be creative so we spent much of our time on new side missions, as well as expanding other little known features, such as the intel system.

There are two versions of the mission, one for Arma 3 vanilla and one that requires some addons to be played.


Features:

Main:
- Player base and spawn is at south end of main airbase.- Added second ammo box at base which contains clothing and vest items.
- Teleport from base is from mapboard instead of flag
- Fortress with static MG to help with base defence.
- Chopper and Plane service point now amalgamated
- Prize array contains ALL current west vehicles (except for UAVs)
- Added heavy lift helicopter to lift tracked vehicles such as MBT,Bobcat and HEMMTs
- Attack boats added to lift array
- MHQs now HMG and GMG Hunters (Weapons enabled if undeployed)
- Can spawn static AA at a deployed MHQ
- Loading and dropping of ammo boxes removed. Is now in MHQ cargo space. Now contains only ammo
- Airdropped box now contains only ammo.
- Medic can create MASH tent
- Engineer can create FARP from Repair Truck
Main Targets:
- 31 Main target towns of differing sizes. From 200m radius to 500m radius.- Towns 300m radius and over have more enemy and have additional squads within the buildings in the centre of town
- Reintroduced secondary main target missions. Now 10 available
- Paradrop reinforcements replaced by helicopter that lands at main target to unload troops.
- Custom flag texture on camps
- Camp model changed to old Arma 2 style
Sidemissions:
- 110 side missions including;- 18 Brand new side missions
- 18 Reimagined existing Xeno side missions
Other:
- Custom sounds for calling of artillery - Independent faction is sided enemy along with OPFOR
- Island patrols are Independent faction and spawn three different force compositions
- Base Saboteurs paradrop into base and plant explosives in base
- Enemy AI skills now use Skill Array command.
- Enemy skill settings now called 'Extra Low', 'Low', 'Normal 'and 'High' Default setting is 'Low'
- Self destruct option for driver of badly damaged MHQ or choppers. (WIP)
- Admin can use tky_monitor which periodically writes performance data to RPT




Installation:
Note that this is intended for stable branch. Your mileage on Dev may vary.
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


Future plans:
Better support for revive, it works, but we'd like to tweak it a little.
I fiddled with the ranked setting but at the time, didn't have time to get it just how I wanted, so don't use that for the time being.
ACRE, I'm told is funky, so we will look closely at how well that works with the mission.
There will be even more side missions. We have loads of ideas for this.
The intel system will be expanded too.


Notes:
It has been pretty extensively tested, but it's a big complex mission, so there may be some weird stuff to be seen. Please report here anything you find.

Until BI fix a few issues, we'd suggest running with nologs on the server. We did some early testing with a headless client. We plan to test it again soon.


Changelog:
v3.02
- Improved group joning behaviour of rescued prisoners in side missions.
- Improved failure condition of rescue prisoners side missions. If rescuer dies, mission fails.
- New scripting function for disableAI.
- Updated to latest version of COS civilian spawn system. (Thanks Bangabob)
- Added parameters to allow server admin to control COS bomber extension (car bombs, IED, suicide bombers)
- Improved UAV support system so players can't connect to UAV with a terminal (it's supposed to be entirely AI driven)
- Improved scoring system for kills got by artillery and UAV support calls.
- Fixed error with UAV markers.
- Fixed error with MASH markers.
- Changed weather systemso it's less likely to get stuck in a medium-fog/heavy-fog/medium-fog/heavy-fog loop.
- Introduced COS extension. Can now create car and truck bombs (parked vehicles only)
- Added. Some convoys now use civilian vehicles.
- Added vehicle is now automatically detached if the lifting helicopter is destroyed. Prevents nasty desync stuff.
- Added. Above system also added to wreck lift too.
- Removed. All required addons.
- Removed. All Independent style (were resided to West) from BLUFOR assets.
- Added. New DLC content. Huron is new heavy lift, wreck lift, support drop and used in side mission where C130 used to be. MH9 is new MHQ 3.
- Added. Custom heavy lift code to allow heavy lift HUron to sling load vehicls it wouldnt otherwise be able to do.
- Added. Custom wreck lift code so wreck lift appears to use ropes (it doesn't really, just for show!)
- Added Huron support containers. Still WIP.
- Removed. Some redundant TT code.
- Improved. Rearranged BLUFOR base to liftable HEMMTs are no longer under a metal canopy.
- Improved. Changed some scripts to use BIS fnc spawn vehicle instead of Xeno function.
- Changed. Headless client support changed to new BIS protocols and units.



Disclaimer:
Existing licensing and restrictions from Domination apply. In particular, no steam workshop!


Credits & Thanks:
Xeno for the Domination Mission this is based on.
SPUN_Fin for some of the funky scripts and Big Pickle for some of the sounds.
Among the many people who have helped over the years I've been fiddling with Domination, Zapat and Pokertour have contributed new scripts. Zapat, in particular, made from scratch, a script that places units near, and makes them look out of building windows.
Zach72 for his help
Keewa for the CJTF editor upgrade, Bangabob for his Civilian Occupation System (COS), Eggbeast, F2K Sel and K0rd for help with an aircraft speed restriction script.

brigada_spanish for his stringtable translations, Larrow, tryteyker, Das Attorney, Meatball (weather system), Terox

thanks to Champy_UK for his input and work and the XTRA clan chaps and the others who've helped with testing, feedback, bug reports and feature requests.
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Re: Missions on server

Postby SYN_Blackrat » Fri Mar 20, 2015 11:08 am

Excalibur - Steam workshop game

Description
As an Infantry Squad Leader, lead your team to destroy enemy targets, assassinate officials, and disrupt enemy control of the island.
Survive. Adapt. Win.

- Unlimited Save Games for single player
- Virtual Ammo Box
- No mods or add-ons required - Subscribe and play
- Focus on immersion

Mission includes =BTC= Revive, allowing you to revive fallen team members by using first aid kits.
BTC Revive ONLY works in Multiplayer.
A Player must have a first aid kit to revive another player.
The only way to heal someone 100% is by a medic with a Medkit.

I'm making missions that I love to play. I hope you like it as much as I do.
If you enjoy the mission, please rate, comment, and subscribe to my other missions as well.
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Re: Missions on server

Postby SYN_Blackrat » Thu Apr 02, 2015 3:52 pm

Full Credits at Armaholics

For up to four players - great for those quiet times :grin:

Image

A long way
by
R34P3R


Single or Coop Mission up to 4 Players. Tasks: Hack, Eliminate, Destroy, find and secure...


Description:
Your main missions: Find and eliminate Karim Yamala, Destroy AAA to open Airway for local army, find and secure intel. Weather and time can set up by parameters. Target position, enemy loadout and enemy spawning is randomized. Each player have his own tent for respawning.


Features:
custom respawning
custom Loadout for each player (Night and Day)
random AI Loadout and Skill
random Target possitions
random Weather
Ai count based on playercount
some parameters like weather/time and custom AI script...
Intro and outro with custom music.
No AddOns required.
optional Tasks.
briefing with pictures
R34P3Rs Framework
Virtual Arsenal


Installation:

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


Changes:
v1.9 Final
Fixed the Virtual Arsenal only working on host machine



Steam Workshop:
- Subscribe


Credits & thanks:
Mission and Script by R34P3R
Tested with: Cy, Cartoon


Thanks to all Steam-Workshop subscribers and there help to find bugs.
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Re: Missions on server

Postby SYN_Blackrat » Thu Apr 02, 2015 3:59 pm

Full credits and download at Armaholics

Image

A normal day
by
R34P3R

Description:
This morning we received information that some members of the terrorist group JIPM occupied the near city of Pygros.
Since we are missing essential intel about the situation there, we will send your team out to investigate.
And, soldiers, take great care, the enemy might try to blend into civilians.


Features:
R34P3Rs Framework Beta 2 (Now complete Dedicated Server compatible)

- reworked Revive Script
- better Color Correction
- new animation script (will synced to all Clients)
- new AI-unstuck function
- R34P3Rs Arma Bomb (v1)

a lot of Ambient work
custom Ambient Sounds
Virtual Arsenal (can disabled on mission parameters)
Weather can setup on mission parameter
Briefing with images
Intro and Outro



Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.


Changelog:
v1.2
- Changed the Bombtime in SP to: 18 Min, MP is still at 15 Min.
- Changed volume on all custom sounds ! ty to Slayer for his Arma Config file.
- some minor script optimizations
- included some sleep commands into intro (hope it runs smoother on old PCs)
- hotfix for the ammo destruction
- uploaded on Armaholic for dedicated servers

v1.1
- Added Savepoint for Singleplayer after intro
- AI-Unstuck range raised from 80 to 100
- sideChatMP function added
- replaced the suicide bomb with a smaler one
- Complete reworked the main mission and tasks
- added R34P3Rs ARMA BOMB Script (v1)
- disabled the AI-Unstuck function (now i use speedMode FULL for AI should be work fine)

v1.02 (Hotfix 2)
- Wheel repair is fixed. Sorry i copyed the wrong scriptfile.

v1.01 (Hotfix)
- fixed the "Gear" Task.
- fixed Script Framework if you play without AI


Steam Workshop:
- Subscribe


Credits & thanks:
Mission and Script by R34P3R
Tested with: Cy and Cartoon
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