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Re: Arma campaign: Normandy

PostPosted: Fri Apr 21, 2017 4:52 pm
by SYN_Mugue
It looked fine imho. No metal towers. Just those earth filled square containers seemed slightly out of place...but no biggy.


Image

Re: Arma campaign: Normandy

PostPosted: Fri Apr 21, 2017 5:46 pm
by SYN_Vander
Thanks. Looks good enough for me :).

Re: Arma campaign: Normandy

PostPosted: Sun Apr 23, 2017 1:36 pm
by SYN_Bandy
Geez, sounds like you and Spud had a terrific time, well, you know what I mean. Exciting.

Just back from travel last night (New Orleans, wow!) and hope you aren't too tired of it to play the campaign again, I haven't been able to attend any of the WWII campaigns yet, you finished them too fast :lol:

Re: Arma campaign: Normandy

PostPosted: Sun Apr 23, 2017 3:31 pm
by SYN_Vander
NP Bandy! I'll make some changes so the campaign hopefully lasts longer....

Re: Arma campaign: Normandy

PostPosted: Thu May 11, 2017 5:28 pm
by SYN_Vander
IFA AIO LITE mod is still very much alive. Paratrooper update coming June 1st:

Re: Arma campaign: Normandy

PostPosted: Fri May 12, 2017 11:52 am
by SYN_Mugue
@Vander, Spud and I finished the campaign last night. Whatever changes were made must have done the trick. We got to fight till the end and had to take every objective. :grin: Thanks.


Anybody got any interest in running a modern campaign next time?
Aside from the occasional client game crashes, I liked that USAF v RUAF mod we did before. Maybe do it on the Tanoa map? Though Altis isn't bad either...the bigger maps are a plus for these things IMHO.
WWII is great, but I miss the helicopters. :wink:

Arma campaign: Normandy

PostPosted: Fri May 12, 2017 12:48 pm
by SYN_Vander
SYN_Mugue wrote:@Vander, Spud and I finished the campaign last night. Whatever changes were made must have done the trick. We got to fight till the end and had to take every objective. :grin: Thanks.


Anybody got any interest in running a modern campaign next time?
Aside from the occasional client game crashes, I liked that USAF v RUAF mod we did before. Maybe do it on the Tanoa map? Though Altis isn't bad either...the bigger maps are a plus for these things IMHO.
WWII is great, but I miss the helicopters. :wink:


Sure, let's do a modern campaign on Tanoa. Soon we'll have the aircraft carrier that we can use to deploy from!


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Re: Arma campaign: Normandy

PostPosted: Fri May 12, 2017 5:30 pm
by SYN_Vander
Mugue, do you know about this?

http://www.armanam.eu/index.html#services

Re: Arma campaign: Normandy

PostPosted: Fri May 12, 2017 6:32 pm
by SYN_Blackrat
Looks good, downloading , 6.2gb though.

Re: Arma campaign: Normandy

PostPosted: Fri May 12, 2017 6:58 pm
by SYN_Mugue
OH MY! :eek:

yes please. :grin:


"6.2gb though" lol, I know. Pretty soon I'm going to need to get ARMA it's own SSD. Between DCS and ARMA, my "new" one is almost full! :roll: