Normandy online campaign

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Normandy online campaign

Postby SYN_Vander » Tue Apr 04, 2017 10:51 am

I'm getting more and more exited about the upcoming Normandy map for DCS. Yesterday I watched every screenshot and video I could find and it looks like it's going to be great.
So I already started to prepare a small, simple Spitfire co-op campaign for the squad of 8 to 10 missions. I will take some time to learn more about the DCS mission editor, but in parallel I'll define the missions with goals/objectives etc.
My idea was to set the first campaign before D-Day. So we'll fly from the UK and will do a number of <RAF Banter "On"> Circus, Rodeo, Rover and Rhubarb missions <RAF Banter "Off">. We'll need to navigate over water, watch fuel state, escort bombers, find targets of opportunity etc.
In a second campaign I would like to switch to a P-51 or P-47 and start from D-day with missions focusing on CAP's, anti tank etc.

What do you say? Any ideas, wishes, suggestions?

Hopefully we'll have something in June!!!
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Re: Normandy online campaign

Postby SYN_MrWolf » Tue Apr 04, 2017 11:23 am

Looking forward to your missions Vander. This time I'll also create some. Pretty hyped about the coming map and assets.

My thoughts.
Would be nice to be sent out early in the morning and do some reconaissance...find a convoy or something else and try to destroy it. It seems lots of those Spitfire pilots were sent out to take down small targets as Flak positions..or small bridges. I personally don't like the escort missions very much...but don't hate them.

Lots of resources here. Pictures, and logs of actual a Spitfire wing in Normandy July 44.
https://forums.eagle.ru/showthread.php?t=173584&highlight=Months+Life+Spitfire+IX+Wing

The logs are disussed in this guys youtube channel.
https://www.youtube.com/user/4023446/videos

First one.
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Re: Normandy online campaign

Postby SYN_Mugue » Tue Apr 04, 2017 11:51 am

Eagerly awaiting these developments!

In the meantime, Vander or Wolf, perhaps you could hone your mission making skills on a simple "African" campaign or mission. Maybe find some of the small airports in the back country, and have the focus away from the most visible development...might be cool. Since it can't be historical anyway, you can put all the prop driven planes in it, as if Monty didn't finish off the Afrika corps till 1946. :oops:

I know the ground assets are an issue for now, so maybe just supply truck hunting and enemy fighters and bases as the targets...I think those would be good enough since I know, I and many others, still have a lot of learning to do before a full on war. :wink:
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Re: Normandy online campaign

Postby SYN_MrWolf » Tue Apr 04, 2017 12:02 pm

mmm..also. Since the bombs haven't implemented yet..droptanks aren't available either. Some people on the forum mentioned the Spit probably wouldn't make it across the canal. Infinite fuel is possible. :roll:
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Re: Normandy online campaign

Postby SYN_Mugue » Tue Apr 04, 2017 2:45 pm

I did some free flights today checking out airports, to maybe save you guys some time in selecting areas to make a WWII mission on NTTR.
The small airports on the west side of the map are definitely the most suitable.

Beatty and Pahute Mesa are nice, small and simple. In addition they're not too far apart.

Also Tonopah is good with Mina as a target to the NW. It's a pity that it seems you can't spawn a plane at Mina but it would make a good target with some static objects around it.

There is also an unspawnable base SE of Tonopah Testing airport and in the firing range that would be good for target purposes...

Hopes that helps. :smile:
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Re: Normandy online campaign

Postby SYN_Vander » Tue Apr 04, 2017 3:57 pm

Sure Mugue, I have to create something to hone my skills anyway.

Wolfie, good suggestions. The problem I see for the first release is that we will not have all "assets". So no German ships or bombers, but they will come later.

Rover - Armed reconnaissance. Attack targets of opportunity (ships /trains etc).
Circus - Escort bombers with multiple fighter squadrons. Aim is to draw out the enemy fighters. Bombers fly at 12000 ft
Rodeo - Fighter sweeps over enemy territory with several squadrons to draw out enemy. By 1944 no German fighter pilot would be crazy enough to walk into the trap!
Mandolin - Attacks on enemy railway transports and other moving ground targets.
Rhubarb - Low level Fighter-bomber attacks below cloud level. Attack all kinds of targets. Flown in small section of fighters, usually pairs.
Ramrod - Short range, tactical, bomber attacks to destroy ground targets (Power station. Port facility) using light bombers. With fighter escort.
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Re: Normandy online campaign

Postby SYN_DerHesse70 » Tue Apr 04, 2017 7:04 pm

I'm curious about it. :wink: So i need the NTTR an Spitfire in the next time. :mrgreen:
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Re: Normandy online campaign

Postby SYN_Bandy » Tue Apr 04, 2017 10:32 pm

Historical point of fact follows: only two Focke-Wulf Fw-190A-8 flew over the beach head on D-Day, one flown by Josef "Pips" Priller. This taken from the book "The Longest Day", however, as I try to find some link online, I found this:

On 6 June 1944 (D-Day), Priller, accompanied by his wingman made a single strafing pass attack on Sword Beach in their Focke-Wulf Fw 190A-8s. This act was first brought to the world's attention by the book, then the film, The Longest Day. Contrary to popular belief, Priller and his wingman (Sgt. Wodarczyk) were not the only Luftwaffe forces to attack the beachhead that day. Both Luftwaffe Hauptmann (Captain) Helmut Eberspächer, leading a ground-attack four-plane element of Fw 190s of Schnellkampfgeschwader 10, which downed a quartet of RAF Avro Lancasters at 05:00 over the invasion area, and the Luftwaffe bomber wing Kampfgeschwader 54 made several attacks on the British beachheads on D-Day.


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Re: Normandy online campaign

Postby SYN_Skydance » Wed Apr 05, 2017 10:18 pm

Syndicate spitfire squadron training video





Straffing trains would be fun


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Re: Normandy online campaign

Postby SYN_Vander » Fri Apr 28, 2017 5:11 pm

I have started to get to know the DCS mission editor and all looks good. However, I decided it will be best if we go for the P-51 Mustang as our plane of choice for now.
It has much more potential at the moment: More weapons (rockets & bombs), more range (and external fuel tanks) and more skins. I plan to use authentic aircraft codes and get everyone their own plane with their own code/letter " M" for Mugue, "W" for Wolfie etc.
I will put some Spits (and 109s and 190s) in the missions as well, so no-one needs to buy the Mustang, although I can recommend it (and it is the cheapest of the WW2 modules!).
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