DCG Rules

A place to discuss the DCG Campaigns currently undertaken.

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DCG Rules

Postby SYN_Jedders » Mon Dec 01, 2014 6:09 pm

The ruleset for the DCG Campaign has not been set in stone yet and we will use the first missions of DCG #1 to find what works.

1/ We envisage a DiD Campaign with the 2nd life used as alternative allied position (ie if we are flying Fighters during the Campaign your 2nd life will be on bombers). Should you get killed/captured a 2nd time then its OPFOR for the rest of the campaign. If you survive your bomber sortie you get back on the flight line as a fighter.

This being the case your will be in a different channel until you kill enough buddies to keep you company.

2/ A new mission will be generated each week and its result will influence next weeks mission.

3/ Be on comms at least 15 mins before start time.

4/ A.A.R.s can be added in the appropriate thread.
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