Knights of the Sea II

A place to talk about anything to do with Rise of Flight

Moderator: SYN Exec

Re: Knights of the Sea II

Postby SYN_Vander » Wed Apr 27, 2016 6:30 am

Yes, it may require a little simplification/ reduction of AI although I think there are no AI planes in your mission, which is usually the biggest problem.
About the ship: I could check if I can take over the development from where we left it. At one point we had a good 3 d model. It's just that we were not able to set up a workflow where Bandy could update/divide the ship in parts and I would then convert the parts to RoF files because of the import/export issues.
User avatar
Syndicate Exec
Posts: 2581
Joined: Wed Dec 07, 2011 4:59 pm


Return to Lobby

Who is online

Users browsing this forum: No registered users and 1 guest