Knights of the Sea II - Dates Announced - June 4 & 11

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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Bandy » Mon Jun 05, 2017 12:03 pm

It was great to revisit the sticks and canvas again. Highly recommend a few more of you join us as KotS will be on next Sunday as well. :cool:

[see end of last page for a possible fix for Mike77's issue]
Lest we forget...
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Vander » Mon Jun 05, 2017 2:02 pm

Nice. I was unable to attend since I had family over for dinner. Hopefully next time!
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Skydance » Mon Jun 05, 2017 4:37 pm

I'm hoping to make it next Sunday too.

It was very enjoyable flying the old kites again, last night, and thanks for gunning for me Bandy.
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby cubancoverunner » Tue Jun 06, 2017 2:49 am

Good stuff!! Hope to see everyone out this sunday for mission 2 :) S!
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Ricky » Tue Jun 06, 2017 10:14 am

First playing ROF in more than a year, and really enjoyed it, even if my fight in a Pup against Albies ended in a spin for me, I really forgot how to fly those rotaries! Next missions as Spud's gunner went better, good bombing and we dispatched one Alby who came too close. Nice missions, hope I'll be able to join next Sunday too!
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Mike77 » Tue Jun 06, 2017 1:07 pm

Make sure at the end of that path there's not another "Tirpitz_Battery_Object_v1.0" folder inside the first. It's easy to do this by mistake depending on how you unzip the file, and the JSGME utility will not error out so you will think they are loaded correctly but actually they are not.

Ok, how do you do that?

I remember this being easy as pie before, but now I can't get them to load.
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Skydance » Tue Jun 06, 2017 5:41 pm

I think that I already checked this one with you Mike.

But double check that inside your "Mods" folder that you have the following yellow folders;
KOTS
ShipPackage1_v2(SYN)
Tripitz_Battery_Objects_v1.0

You may have others such as soldiers package and Arras Sector etc

If you double click one of the yellow folders e.g. KOTS it should have a yellow "data" folder and a JSGME File e.g. In this case "KOTS.jsgme"

Make sure it not another yellow "KOTS" folder instead of the two above.

To summarise the yellow "data" folder and a JSGME File should be in a similar path to this

....Program Files (x86)/Rise of Flight/MODS/KOTS

And not this

....Program Files (x86)/Rise of Flight/MODS/KOTS/KOTS
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Mike77 » Wed Jun 07, 2017 12:56 pm

C:\Program Files (x86)\1C-777\Rise of Flight\MODS\KOTS that is a sample of what the address for the mods look like in my game.

I should note that since Sunday I have deleted and reinstalled both Jsmg and Rise of Flight to see if starting from scratch would help.

Is there a way I can check to see if it's working before Sunday?
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby cubancoverunner » Wed Jun 07, 2017 8:45 pm

Sure thing Mike, I'll throw it on the old NFO box. Just start ROF as usual but make sure you "mods on" mode selected and you'll see the server in multiplayer.
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Re: Knights of the Sea II - Dates Announced - June 4 & 11

Postby SYN_Mike77 » Thu Jun 08, 2017 1:34 pm

thanks!

Ok, so I tried again and I was able to get into the vintage missions (mods on) with no problem but not Knights of the Sea. Does that narrow the problem down to one or two of the mods not loading?
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